(スクリプト)
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CursorPos : MonoBehaviour { private Vector3 pos; public GameObject box; void Update() { pos = Input.mousePosition; if(pos.y > 500) { box.GetComponent<MeshRenderer>().material.color = Color.red; } else { box.GetComponent<MeshRenderer>().material.color = Color.green; } print(pos); } }
(実行結果)