using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class XX : MonoBehaviour {
private Vector3 pos;
private int a = 1;
void Start () {
pos = transform.position;
}
void Update () {
pos.x += 0.03f * a;
if(pos.x > 5)
{
a = -1;
}
else if(pos.x < -5)
{
a = 1;
}
//pos.y = 0.5f * ((pos.x) * (pos.x));
pos.y = 0.5f * Mathf.Pow(pos.x, 2);
transform.position = pos;
}
}
