using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Map2 : MonoBehaviour
{
private GameObject[] materialBox2;
void Start()
{
// ポイント
materialBox2 = Resources.LoadAll<GameObject>("BoxM");
print(materialBox2[0]);
print(materialBox2[1]);
print(materialBox2[2]);
// ↓上記と同じ処理をforeachを使って実装
foreach(var i in materialBox2)
{
print(i);
}
}
}

