(スクリプト)
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Aim_XXX : MonoBehaviour { public Image aimImage; public GameObject shotShell; private void Update() { // shotShellオブジェクトの位置からRayを飛ばす Ray ray = new Ray(shotShell.transform.position, shotShell.transform.forward); // 確認用コード Debug.DrawRay(shotShell.transform.forward, shotShell.transform.forward * 100, Color.red); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { string hitName = hit.transform.gameObject.tag; if (hitName == "Enemy") { aimImage.color = new Color(1.0f, 0.0f, 0.0f, 1.0f); } else { aimImage.color = new Color(0.0f, 1.0f, 1.0f, 1.0f); } } else { aimImage.color = new Color(0.0f, 1.0f, 1.0f, 1.0f); } } }