(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyAllEnemy : MonoBehaviour
{
private GameObject[] targets;
public GameObject effectPrefab;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
{
targets = GameObject.FindGameObjectsWithTag("Enemy");
foreach(GameObject e in targets)
{
Destroy(e);
GameObject effect = Instantiate(effectPrefab, e.transform.position, Quaternion.identity);
Destroy(effect, 0.5f);
}
}
}
}