(加速装置のスクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StopAccel : MonoBehaviour
{
public Vector3 pos;
private void OnTriggerEnter(Collider other)
{
Rigidbody rb = other.GetComponent<Rigidbody>();
rb.AddForce(new Vector3(pos.x, pos.y, pos.z), ForceMode.VelocityChange);
}
}
(実験結果)

(スクリプトの改良)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StopAccel : MonoBehaviour
{
public Vector3 pos;
private void OnTriggerEnter(Collider other)
{
Rigidbody rb = other.GetComponent<Rigidbody>();
// 速度をいったん0にする。
rb.velocity = Vector3.zero;
rb.AddForce(new Vector3(pos.x, pos.y, pos.z), ForceMode.VelocityChange);
}
}
(改良後の実験結果)
