(スクリプト)
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PalaboraShot : MonoBehaviour { void Update() { if (Input.GetKey(KeyCode.Z)) { transform.rotation = Quaternion.Euler(60, transform.root.eulerAngles.y, 0); } if (Input.GetKeyUp(KeyCode.Z)) { transform.rotation = Quaternion.Euler(90, transform.root.eulerAngles.y, 0); } } }
(確認)