(スクリプト)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TankHP_2 : MonoBehaviour { public GameObject effectPrefab; public AudioClip sound; private int HP = 50; public Text HPLabel; private void Start() { HPLabel.text = "HP:" + HP; HPLabel.color = Color.green; } private void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag( "EnemyShell" )) { HP -= 1; if (HP > 40) { HPLabel.color = Color.green; } else if (HP > 30) { HPLabel.color = Color.yellow; } else if (HP > 10) { HPLabel.color = Color.blue; } else { HPLabel.color = Color.red; } HPLabel.text = "HP:" + HP; Destroy(collision.gameObject); GameObject effect = Instantiate(effectPrefab, collision.transform.position, Quaternion.identity); Destroy(effect, 0.5f); AudioSource.PlayClipAtPoint(sound, transform.position); } } } |
(結果)
- HPの数に応じて、HPテキストの色が変化すれば成功