(方向性)

(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroySpawn : MonoBehaviour
{
public float timeCount;
public GameObject target;
public GameObject effectPrefab;
public AudioSource audioSource;
private void OnTriggerStay(Collider other)
{
if(other.gameObject.tag == "Player")
{
timeCount += Time.deltaTime;
audioSource.enabled = true;
if(timeCount > 10f)
{
Destroy(target.gameObject);
GameObject effect = Instantiate(effectPrefab, target.transform.position, Quaternion.identity);
Destroy(effect, 1.0f);
this.gameObject.SetActive(false);
}
}
}
private void OnTriggerExit(Collider other)
{
timeCount = 0;
audioSource.enabled = false;
}
}
(実行結果)

