(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChaseSwitch : MonoBehaviour
{
private Chase chase;
private float dis;
public GameObject target;
// 追加
private GameObject[] sticks;
private void Start()
{
chase = GetComponent<Chase>();
// 追加
sticks = GameObject.FindGameObjectsWithTag("Stick");
}
void Update()
{
dis = Vector3.Distance(this.transform.position, target.transform.position);
print(dis);
if(dis < 15f)
{
chase.enabled = true;
// 追加
foreach (GameObject i in sticks)
{
// Animatorコンポーネントをオンにする。
i.GetComponent<Animator>().enabled = true;
}
}
}
}