(サンプルコード)
using UnityEngine;
public class AutoColorChange : MonoBehaviour
{
private MeshRenderer mesh;
private float count;
private bool isON = true;
void Start()
{
mesh = GetComponent<MeshRenderer>();
}
void Update()
{
count += Time.deltaTime;
if(count >= 2.0f)
{
if(isON)
{
mesh.enabled = false;
isON = false;
}
else
{
mesh.enabled = true;
isON = true;
}
// タイマーのリセット
count = 0;
}
}
}
(実行結果)