(サンプルコード)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChainBomb : MonoBehaviour
{
private GameObject[] blocks;
public GameObject effectPrefab;
void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
{
blocks = GameObject.FindGameObjectsWithTag("Block");
// ★参考コード
StartCoroutine(ChainEx());
}
}
// ★参考コード(コルーチン)
private IEnumerator ChainEx()
{
foreach (GameObject g in blocks)
{
Destroy(g.gameObject);
GameObject effect = Instantiate(effectPrefab, g.transform.position, Quaternion.identity);
Destroy(effect, 1.0f);
yield return new WaitForSeconds(0.15f);
}
}
}
(実行結果)