(サンプルコード)
using UnityEngine;
public class BallScaleWave : MonoBehaviour
{
private Vector3 ballScale;
private bool isLimit = false;
void Start()
{
ballScale = transform.localScale;
}
void Update()
{
if(isLimit == false)
{
ballScale *= 0.999f;
transform.localScale = ballScale;
if(ballScale.x < 5)
{
isLimit = true;
}
}
else
{
ballScale /= 0.999f;
transform.localScale = ballScale;
if (ballScale.x > 10)
{
isLimit = false;
}
}
}
}