(スクリプト)
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlockGene2 : MonoBehaviour { public GameObject blockPrefab; void Start() { StartCoroutine("Gene"); } private IEnumerator Gene() { for (int i = 0; i < 5; i++) { Instantiate(blockPrefab, new Vector3(i, 0.5f, i), Quaternion.identity); yield return new WaitForSeconds(1.0f); } } }