using System.Collections; using System.Collections.Generic; using UnityEngine; public class Hado : MonoBehaviour { [SerializeField] private GameObject hadoArea; private Vector3 scale; private float radius = 0; public float power; private void Start() { scale = hadoArea.transform.localScale; } void Update() { if (Input.GetKey(KeyCode.Space)) { scale.x += 0.05f; scale.y += 0.05f; scale.z += 0.05f; hadoArea.transform.localScale = scale; radius += 0.05f; } if (Input.GetKeyUp(KeyCode.Space)) { Vector3 explosionPos = transform.position; Collider[] enemies = Physics.OverlapSphere(explosionPos, radius); foreach (Collider hit in enemies) { Rigidbody rb = hit.GetComponent<Rigidbody>(); if (rb != null) { rb.AddExplosionForce(power, explosionPos, radius, 8f, ForceMode.Impulse); } } radius = 0.0f; scale.x = 0f; scale.y = 0f; scale.z = 0f; hadoArea.transform.localScale = scale; } } }