(構成&設定)

(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShotShell1 : MonoBehaviour
{
public GameObject shellPrefab;
public AudioClip sound;
void Update()
{
if(Input.GetMouseButtonDown(0))
{
GameObject shell = Instantiate(shellPrefab, transform.position, Quaternion.identity);
Rigidbody shellRb = shell.GetComponent<Rigidbody>();
shellRb.AddForce(transform.forward * 500);
Destroy(shell, 5.0f);
AudioSource.PlayClipAtPoint(sound, transform.position);
}
}
}
