(構成&設定)
(スクリプト)
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShotShell1 : MonoBehaviour { public GameObject shellPrefab; public AudioClip sound; void Update() { if(Input.GetMouseButtonDown(0)) { GameObject shell = Instantiate(shellPrefab, transform.position, Quaternion.identity); Rigidbody shellRb = shell.GetComponent<Rigidbody>(); shellRb.AddForce(transform.forward * 500); Destroy(shell, 5.0f); AudioSource.PlayClipAtPoint(sound, transform.position); } } }