(構成&設定)
(スクリプト)
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HeadController : MonoBehaviour { void Update() { transform.Rotate(0, Input.GetAxis("Mouse X") * 1.5f, 0); } }
(構成&設定)
(スクリプト)
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HeadController : MonoBehaviour { void Update() { transform.Rotate(0, Input.GetAxis("Mouse X") * 1.5f, 0); } }