(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Elevator : MonoBehaviour
{
private Vector3 pos;
private bool isTop = false;
void Update()
{
pos = transform.position;
if(!isTop)
{
transform.Translate(0, 0.01f, 0);
if (pos.y > 20)
{
pos.y = 20;
transform.position = pos;
isTop = true;
}
}
else if(isTop)
{
transform.Translate(0, -0.01f, 0);
if (pos.y < -0.05f)
{
pos.y = -0.05f;
transform.position = pos;
isTop = false;
}
}
}
}
