(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockGene2 : MonoBehaviour
{
public GameObject blockPrefab;
void Start()
{
StartCoroutine("Gene");
}
private IEnumerator Gene()
{
for (int i = 0; i < 5; i++)
{
Instantiate(blockPrefab, new Vector3(i, 0.5f, i), Quaternion.identity);
yield return new WaitForSeconds(1.0f);
}
}
}



