(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyHP2 : MonoBehaviour
{
public GameObject effectPrefab;
public AudioClip sound;
public int HP;
private void OnCollisionEnter(Collision collision)
{
if(collision.gameObject.CompareTag("Rock"))
{
Destroy(collision.gameObject);
GameObject effect = Instantiate(effectPrefab, collision.transform.position, Quaternion.identity);
Destroy(effect, 1.0f);
AudioSource.PlayClipAtPoint(sound, Camera.main.transform.position);
HP -= 1;
if(HP == 0)
{
Destroy(transform.root.gameObject);
}
}
}
}
(確認)
- ヒットした瞬間に、エフェクトとサウンドが発生
- 敵のHPが1減少する
- 敵のHPが0になった瞬間に敵が消える
