(フレームの更新を利用するプログラム)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Appear : MonoBehaviour
{
private MeshRenderer ms;
private int count;
private bool isOn = true;
void Start()
{
ms = GetComponent<MeshRenderer>();
}
void Update()
{
count += 1;
if (count % 150 == 0)
{
if (isOn)
{
ms.enabled = false;
isOn = false;
}
else if (!isOn)
{
ms.enabled = true;
isOn = true;
}
}
}
}
(コルーチンを利用するプログラム)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Appear : MonoBehaviour
{
private MeshRenderer ms;
void Start()
{
ms = GetComponent<MeshRenderer>();
StartCoroutine(MeshSwitch());
}
private IEnumerator MeshSwitch()
{
while(true)
{
yield return new WaitForSeconds(1f);
ms.enabled = false;
yield return new WaitForSeconds(1f);
ms.enabled = true;
}
}
}