(Unity6 BRP)一定間隔でオブジェクトを生成する方法(Updateと%の活用)

(サンプルコード)

using UnityEngine;

public class AutoGene : MonoBehaviour
{
    public GameObject ballPrefab;
    private int count;

    void Update()
    {
        count += 1;

        if (count % 100 == 0)
        {
            Instantiate(ballPrefab, transform.position, Quaternion.identity);
        }
    }
}

(実行結果)