<<スクリプト>>
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Airplane : MonoBehaviour
{
private float miuTurnInputValue;
private Rigidbody miuRb;
private float miuNoseInputValue;
private void Start()
{
miuRb = GetComponent<Rigidbody>();
}
void Update()
{
// 前進は自動
transform.Translate(0f, 0f, 3f * Time.deltaTime);
// 旋回
miuTurnInputValue = Input.GetAxis("Horizontal");
float turn = miuTurnInputValue * 100 * Time.deltaTime;
Quaternion turnRotation = Quaternion.Euler(0, turn, 0);
miuRb.MoveRotation(miuRb.rotation * turnRotation);
// 機首(上昇、下降)
miuNoseInputValue = Input.GetAxis("Vertical");
float noseTurn = miuNoseInputValue * 30 * Time.deltaTime;
Quaternion turnNoseRotation = Quaternion.Euler(noseTurn, 0, 0);
miuRb.MoveRotation(miuRb.rotation * turnNoseRotation);
}
}


