(サンプル・スクリプト)
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShotShell_X : MonoBehaviour { public GameObject shellPrefab; public AudioClip shotSound; public AudioClip reloadSound; public int shellCount; void Update() { if(Input.GetMouseButtonDown(0) && shellCount > 0) { shellCount -= 1; GameObject shell = Instantiate(shellPrefab, transform.position, Quaternion.identity); Rigidbody shellRb = shell.GetComponent<Rigidbody>(); shellRb.AddForce(transform.forward * 500); AudioSource.PlayClipAtPoint(shotSound, Camera.main.transform.position); Destroy(shell, 5.0f); } if(Input.GetMouseButtonDown(1) && shellCount == 0) { shellCount = 3; AudioSource.PlayClipAtPoint(reloadSound, Camera.main.transform.position); } } }