(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Warp2 : MonoBehaviour
{
private void OnCollisionEnter(Collision collision)
{
// ベクトルの足し算を使う。
transform.position = transform.position + new Vector3(0, 2, 0);
}
}
(実行結果)

