(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BeamSword : MonoBehaviour
{
public GameObject effectPrefab;
public AudioClip sound;
void Update()
{
RaycastHit hit;
Ray ray = new Ray(transform.position, transform.forward);
if(Physics.Raycast(ray, out hit, 100))
{
GameObject target = hit.collider.gameObject;
if(target.CompareTag("Block"))
{
Destroy(target);
GameObject effect = Instantiate(effectPrefab, target.transform.position, Quaternion.identity);
Destroy(effect, 1.0f);
AudioSource.PlayClipAtPoint(sound, transform.position);
}
}
}
}
(実行結果)