using System.Collections; using System.Collections.Generic; using UnityEngine; public class Scale : MonoBehaviour { private float s = 0.01f; void Update () { Vector3 currentScale = transform.localScale; if(currentScale.x > 3.0f || currentScale.x < 0.1f) { s *= -1; } currentScale.x += s; currentScale.y += s; currentScale.z += s; transform.localScale = currentScale; } }