using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Scale : MonoBehaviour {
private float s = 0.01f;
void Update () {
Vector3 currentScale = transform.localScale;
if(currentScale.x > 3.0f || currentScale.x < 0.1f)
{
s *= -1;
}
currentScale.x += s;
currentScale.y += s;
currentScale.z += s;
transform.localScale = currentScale;
}
}
