(1)スクリプト
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterControllerPush : MonoBehaviour
{
public float pushPower;
private void OnControllerColliderHit(ControllerColliderHit hit)
{
Rigidbody rb = hit.collider.attachedRigidbody;
if(!rb || rb.isKinematic)
{
return;
}
if(hit.moveDirection.y < -0.3f)
{
return;
}
Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z);
rb.velocity = pushDir * pushPower;
}
}
(2)実行
