(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharaMove : MonoBehaviour
{
private CharacterController controller;
private Vector3 velocity;
public float jumpHeight = 2.0f;
public float gravity = -9.81f;
private void Start()
{
controller = GetComponent<CharacterController>();
}
private void Update()
{
if (controller.isGrounded && velocity.y < 0)
{
velocity.y = -2.0f;
}
if (Input.GetButtonDown("Jump") && controller.isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2.0f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}