(サンプルコード)
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
private InputSystem_Actions isa;
public float moveSpeed = 5f;
void Start()
{
isa = new InputSystem_Actions();
isa.Enable();
}
void Update()
{
Vector2 movement2 = isa.Player.Move.ReadValue();
Vector3 movement3 = new Vector3(movement2.x, movement2.y, 0);
// 移動(左右+上下)
transform.Translate(movement3 * Time.deltaTime * moveSpeed);
// 移動(前進・自動)
transform.Translate(Vector3.forward * Time.deltaTime * moveSpeed);
}
}