(サンプルコード)
using UnityEngine;
public class CharactorController : MonoBehaviour
{
public float JumpSpeed;
private Rigidbody2D rb2d;
private bool isJumping = false;
public Sprite[] spritebox;
private int num = 0;
void Start()
{
rb2d = GetComponent<Rigidbody2D>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow) && isJumping == false)
{
rb2d.linearVelocity = Vector2.up * JumpSpeed;
isJumping = true;
}
if (Input.GetKeyDown(KeyCode.Space))
{
num = (num + 1) % spritebox.Length;
// ★改良
//this.gameObject.GetComponent<SpriteRenderer>().sprite = spritebox[num];
// numに応じて、自分の色を変化(赤>黄>緑>青)させる(ポイント)
if (num == 0)
{
this.gameObject.GetComponent<SpriteRenderer>().color = Color.red;
}
else if (num == 1)
{
this.gameObject.GetComponent<SpriteRenderer>().color = Color.yellow;
}
else if (num == 2)
{
this.gameObject.GetComponent<SpriteRenderer>().color = Color.green;
}
else if (num == 3)
{
this.gameObject.GetComponent<SpriteRenderer>().color = Color.blue;
}
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Floor"))
{
isJumping = false;
}
// ★追加
// Barのタグを設定する
if(collision.gameObject.CompareTag("Bar"))
{
// 自分のカラー情報の取得
Color myColor = this.gameObject.GetComponent<SpriteRenderer>().color;
// Barのカラー情報の取得
Color barColor = collision.gameObject.GetComponent<SpriteRenderer>().color;
// もしも、自分のカラーとBarのカラーが同一ならば
if(myColor == barColor)
{
// Barを破壊する
Destroy(collision.gameObject);
}
}
}
}