(構成&設定)

(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public CharacterController controller;
public float speed;
private Vector3 moveDirection = Vector3.zero;
private float gravity = 9.8f;
void Update()
{
moveDirection.z = Input.GetAxis("Vertical");
transform.Rotate(0, Input.GetAxis("Horizontal") * 6, 0);
if(moveDirection.magnitude > 0.1f)
{
Vector3 globalDirection = transform.TransformDirection(moveDirection);
controller.Move(globalDirection * speed * Time.deltaTime);
}
moveDirection.y -= gravity * Time.deltaTime;
if(controller.isGrounded)
{
moveDirection.y = 0;
}
}
}