(スクリプト)
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MonsterHP : MonoBehaviour { private int monsterMaxHP = 10; private int monsterHP; public GameObject effectPrefab; public AudioClip sound; public Slider HPSlider; public Text HPLabel; private void Start() { monsterHP = monsterMaxHP; HPSlider.maxValue = monsterMaxHP; HPSlider.value = monsterHP; HPLabel.text = "" + monsterHP; } private void OnTriggerEnter(Collider other) { if(other.CompareTag("Stick")) { monsterHP -= 1; HPSlider.value = monsterHP; HPLabel.text = "" + monsterHP; GameObject effect = Instantiate(effectPrefab, transform.position, Quaternion.identity); Destroy(effect, 0.5f); AudioSource.PlayClipAtPoint(sound, transform.position); } } }
(設定)
(確認)
- ダメージを受けるたびに、スライダーのバーが減少し、数字が小さくなれば成功です。