(サンプルコード)
using UnityEngine;
public class Fire : MonoBehaviour
{
public GameObject firePoint;
private int count;
private int num;
void Start()
{
firePoint.SetActive(false);
num = -1;
}
void Update()
{
count += 1;
if (count % 300 == 0)
{
num *= -1;
if(num == 1)
{
firePoint.SetActive(true);
}
else
{
firePoint.SetActive(false);
}
}
}
}