<if文を使った場合>
(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ColorChange : MonoBehaviour
{
private MeshRenderer mr;
private int num = 0;
private int colorNum = 3;
void Start()
{
mr = GetComponent();
}
void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
{
num += 1;
if(num % colorNum == 0)
{
mr.material.color = Color.red;
}
else if(num % colorNum == 1)
{
mr.material.color = Color.green;
}
else if (num % colorNum == 2)
{
mr.material.color = Color.black;
}
}
}
}
(実行結果)
- スペースキーを押すたびにオブジェクトの色が変化すれば成功



<switch文を使った場合>
(スクリプト)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ColorChange2 : MonoBehaviour
{
private MeshRenderer mr;
private int num = 0;
private int currentNum;
void Start()
{
mr = GetComponent<MeshRenderer>();
}
void Update()
{
if(Input.GetKeyDown(KeyCode.Space))
{
num += 1;
currentNum = num % 3;
switch(currentNum)
{
case 0:
mr.material.color = Color.blue;
break;
case 1:
mr.material.color = Color.yellow;
break;
case 2:
mr.material.color = Color.gray;
break;
}
}
}
}
(実行結果)
- スペースキーを押すたびにオブジェクトの色が変化すれば成功


